Update #2


Pixel Dropper's 2nd patch is here! There's nothing absolutely huge here, but there's a lot of smaller changes, so I've decided to list everything in a bullet point format. Let me know if you'd like less or more detail for future patch notes!


  • Reverted a change last patch which made enemy spawnrate scale with best multiplier instead of current.
  • Instead, enemy max speed now scales with your best multiplier to keep momentum on combo drop.
  • The options menu has been updated! You can now choose to replace the damage effect animation (the camera shake) with a particle effect, or disable it altogether. You can also choose to disable the menu background animation.
  • I've added a filter between the background and the foreground in the menu screen, making the text more easily readable, and hopefully reducing peoples' headaches.
  • Changed the credits scene, where I had been giving credit for an unused song instead of the main menu theme. Oops.
  • Decreased enemy base top speed by 9% (base minimum speed and scaling stay the same)
  • Decreased coin fall speed by 10%
  • The game over screen now has keyboard shortcuts, which are disabled while submitting score.
  • When submitting a highscore, the entered name will stay along with a text letting you know that your score has been submitted.
  • The game over screen will now keep your final multiplier, including the clock.
  • And finally, a major gameplay change, coins have been changed to no longer provide an instant 6s timer deduction. Instead, they will temporarily double the clock countdown speed. This lasts for 5 seconds initially, but scales with your multiplier, matching the old version at 5x and surpassing it past that point.
  • While I believe this coin change is more interesting and should make the game more fluid, it's technically an unneeded nerf, so I've increased the score value of coins by 25%.

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