Update #3 & Current/Future Projects
It's been a while, hasn't it? Probably should've made a post saying I decided to leave the game as is after the last update, and I also forgot to mark the game as Released, but oh well.
This update brings a lot of minor improvements, as well as a few gameplay changes:
- Re-enabled the little text telling you what to do (this wasn't showing for the past 6 months. oops.)
- Hid cursor during play
- Added underscores to show the length limit for names when submitting a highscore
- Added a backspace button when submitting a highscore
- Added keyboard controls for highscore name submission
- Slightly adjusted speed and spawnrate for regular and elite enemies, as well as size for the latter
- Added super-elite enemies which require a solid run to find
I have quite a few ideas in mind for other improvements and changes, but whether they make it into the game or not is hard to say. I made this update today (I've been sitting here for 3 hours straight, my back hurts) for two reasons:
First off, I wanted a quick break. Starting this month I've decided to work on games every single day, and with that I started a new large project. I've scrapped pretty much all my old prototypes, though there are a few ideas I'm interested in pursuing in the future.
The second reason is that I absolutely love publishing games/patches and collecting feedback. It sounds silly, but it's an experience unlike any other, and I missed it.
Currently, my personal main focus is the aforementioned project, a JRPG which I hope to release a public demo for in the coming months. I intend to develop this for a very long time, and may take occasional breaks to work on smaller games like this one. I'm also currently working on a school project, as well as something really cool I can't talk about that I hope will be made public this decade!
Thanks for reading this devlog and playing my game. You might not hear from me very soon, but I can assure you there'll be plenty to come in the future!
Files
Get Pixel Dropper
Pixel Dropper
Collect coins and dodge the falling pixels in this retro arcade game!
More posts
- Update #4Mar 02, 2019
- Update #2Aug 16, 2018
- Update #1Aug 14, 2018
- Pixel Dropper ReleaseAug 11, 2018
Comments
Log in with itch.io to leave a comment.