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(+1)

Cute little game, the music's really nice and the aesthetic is mesmerizing.  There isn't much variance in the gameplay: I was able to just move back and forth in the same spot and do fine, though that isn't inherently a bad thing, and the point pickups encouraged me to move when they would appear. Also, losing your combo feels really bad, bad enough that I lost desire to keep playing the round when I thought about having to wait for it to count back up; I think that system could be worth thinking about a redesign.

High score was 16942 btw :)

Thanks for the comment, I'm glad you seem to have enjoyed it! Don't think there's much I can do to vary the gameplay without adding a new element or two, not the most difficult thing in the world and there's a lot of stuff I could probably do but we'll see if I end up doing that. I 100% agree with the combo loss feeling bad, I'll definitely do something about that!